Super Decoder Code-Breaking Game
CHF 49.95
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The Super Decoder revolves around one gloriously simple question: which four colours has the device chosen — and in which order? You have seven moves to find out. After each attempt the console gives precise feedback on how many colours are correct and how many of those already sit in the right position. From that sparse information you have to deduce the rest. Anyone who knows the Mastermind principle will feel at home immediately; anyone who does not will have grasped it after two rounds.
600 levels that genuinely get harder
The Super Decoder ships with 600 puzzles, split into 100 levels in easy mode and 500 in advanced. The difference is not cosmetic: in easy mode colours are distributed more clearly and the clues lead to the answer faster, while advanced mode forces you to account for repeats and blanks. The first levels fall in a minute or two; later ones demand mental notes and genuine process of elimination.
Solo, duo — and once the other way round
On your own you play against the device's random generator. Duo mode is where it gets interesting: one person sets the secret code, the other tries to break it, then you swap. Anyone who has set a code once plays noticeably better afterwards, because you understand what clues you are actually handing your opponent. That change of perspective is what makes the game so rewarding at the family table.
Pocket format with no loose pieces
The unit is compact enough for a coat pocket, a glovebox or the side pocket of a school rucksack. Every control sits firmly in the housing — there are no cards, pens or pegs to disappear between the car seats. That makes the Super Decoder one of the few thinking games that genuinely survive a train journey, an airport wait or a long drive intact.
Thinking instead of swiping
The Super Decoder trains exactly the skills that make puzzle games worthwhile: working systematically, forming and discarding hypotheses, drawing a lot from very little information. And it does so with no app, no account, no advertising and no distraction. The small display area only serves as feedback — this is not a device you stare at, it is one you think with.
Features:
- Break a four-field colour code within seven moves
- 600 levels: 100 easy, 500 advanced
- Solo mode against the device
- Duo mode: one sets the code, one breaks it
- Precise clues after every attempt
- Handy pocket format, no loose pieces
- No app, no account, no advertising
- Sturdy, BPA-free ABS plastic
- Requires 2 AA batteries (not included)
- Recommended from age 5
Practical tips
- Treat the first move as a measurement. Deliberately place four different colours. The result tells you how many of them appear in the code at all — the best possible opening information.
- Test one colour per round. Changing only one position on the second move lets you attribute the change in feedback unambiguously. Slower, but far more reliable in advanced mode.
- Be mean in duo mode. Codes with duplicate colours are considerably harder to break than four different ones — a good way to challenge experienced opponents.
- Order batteries with it. Two AA cells are not included in the box.
- A travel gift. Paired with a long train ride or a flight the game shows its greatest value — no signal needed, no battery to run flat.
Frequently asked questions
Is the game too easy for adults?
Easy mode is; the advanced mode with its 500 levels is not. Codes with repeated colours force even practised players into careful elimination.
Can my five-year-old really manage it?
In easy mode yes, often alongside an adult. Comparing colours comes early; systematic elimination develops with practice.
Does duo mode need two devices?
No. Duo mode runs on a single unit — one person enters the code, the other guesses.
Is there sound?
Feedback is given visually on the display, so the game also works where things need to stay quiet.
What is in the box?
The device and the instructions. Batteries are not included.
GiiKER designs thinking games that sit between classic puzzle toys and electronics. Instead of apps and displays, the brand builds devices you hold in your hand: sliding puzzles, Sudoku boards and code-breaking games that detect every move automatically and tell you straight away whether it was right.
That is precisely where the appeal lies — the games do not correct you, they give clues, and your head does the rest. Every model runs on ordinary batteries, works without an account and without advertising, and is built so that no loose pieces get lost. That makes them dependable companions for train journeys, holidays and long waits.
Expert juries have confirmed this repeatedly: GiiKER games have won the Red Dot Award among several international toy prizes.
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